

Arugbo has little contact with Europeans except a few pirates. The pirates have an understanding with the Old Man. In exchange for an occasional musket and powder or a few tools he allows them to water and hunt the area right around the old settlement. Venturing further inland will bring death and wanga down on their heads.
Arugbo
is considered one of the more
powerful and skilled practitioners in the Caribbean. He came from
Africa, on a slave ship, already possessing considerable arcane
knowledge. Over the years he has amassed a great deal of magical
power and increased his knowledge considerably. Arugbo is known for
keeping Duppies and zombis as guardians of the island and his
privacy.
Argubo's
people have, by and large, reverted to their native customs, like many
of the Maroon settlements found around the Caribbean. Clothing,
buildings, food are all influenced by their memories of their homeland,
as well as the influence of their experiences with Europeans and
'civilization.'

A hut in Argubo's village

Cooking Hut

Some of the men of the village

Outside of Argubo's house